Studying Blender


I switched to developing with Unity6 and changed the enemies and player characters to 3D models. I thought it was a good idea because a computer with reasonable specs would not be able to handle that much load.

When this happened, I felt that I could not rely solely on Teczan to help me with character modeling, so I decided to start learning Blender as well.

I decided to start with simple modeling, so I made a background for the map.

It turned out to be very nice.

I am sure this will bear fruit in the future.

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