Studying Blender
Cross Dimension (Evalution Build) » Devlog
I switched to developing with Unity6 and changed the enemies and player characters to 3D models. I thought it was a good idea because a computer with reasonable specs would not be able to handle that much load.
When this happened, I felt that I could not rely solely on Teczan to help me with character modeling, so I decided to start learning Blender as well.
I decided to start with simple modeling, so I made a background for the map.
It turned out to be very nice.
I am sure this will bear fruit in the future.
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Cross Dimension (Evalution Build)
High speed 2D Shooter. It is highly competitive and typical of Japanese games of the past.
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