Cross Dimension (Evalution Build)
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Devlog
- March 09, 2025 by 翠野洋梨@xexm0573_Yonashi#stg, #shooting game, #unity game, #unity, #gamedev(2025-03-08) [Total Replacement and Rendering Pipeline Review] Despite the announcement that rendering accuracy has improved since Unity6 URP, especially on mobile devices, our own game was running sl... Continue reading
- February 25, 2025 by 翠野洋梨@xexm0573_Yonashi#Unity, #gamedev, #stg, #shooting, #gameHello everyone! Today I have some very good news. We have found the ideal settings for the combination and configuration of the render pipeline, shaders and volumes in Unity URP, which we have been st... Continue reading